Official Patch 12.3 Notes Released! (2024)

Feb 1, 20227:06 PMLeave a Comment

Official Patch 12.3 Notes Released! (1)

Patch 12.3 Notes:

Nerfs: Akshan, Amumu, Caitlyn, Corki, LeBlanc, Senna, Twisted Fate, Zeri;

Buffs: Lillia, Quinn

Champions

Official Patch 12.3 Notes Released! (2)

Ahri

Champion refreshed. Base stats and all skills updated.

Ahri's unique identity as a highly-mobile mage assassin has eroded over the years. Instead of a being flighty terror dashing across a teamfight, she's limited to a single attempt at an exciting play with her R, then fishing with her E from safety for the rest of the fight. To address this, we're refreshing her passive to offer a partial ultimate reset upon takedowns so a well-played Ahri can capitalize on favorable situations to hunt down the entire enemy team. We've also redistributed her abilities’ mana costs and early damage so each spell feels rewarding. To balance things out, we're slightly nerfing her burst damage and defensive stats. (As an aside, these changes are unrelated toAhri’s upcoming ASU.)

Base Stats

Health Growth9282

Health526-2090 (levels 1-18)500-1894 (levels 1-18)

Base Health Regeneration5.52.5

Armor21-80.5 (levels 1-18)18-77.5 (levels 1-18)

Official Patch 12.3 Notes Released! (3)Passive - Essence Theft

updatedPIECES OF YOUKilling minions or monsters grants Ahri anEssence Fragment. After obtaining 9Essence Fragments, Ahri consumes them to heal for 40-120 (+25% AP). When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she feasts upon theirEssence, healing for 80-200 (+35% AP).

Official Patch 12.3 Notes Released! (4)Q - Orb of Deception

Damage per Pass40/65/90/115/140 (+35% AP)40/65/90/115/140 (+40% AP)

Mana Cost65/70/75/80/8560/70/80/90/100

Official Patch 12.3 Notes Released! (5)W - Fox-Fire

Damage40/65/90/115/140 (+30% AP)60/85/110/135/160 (+30% AP)

Mana Cost4025

Flame Duration5 seconds2.5 seconds

Bonus Move Speed Duration1.5 seconds2 seconds

updatedHEAT-SEEKINGUpdated missile targeting and last-hitting logic

Official Patch 12.3 Notes Released! (6)E - Charm

Damage60/90/120/150/180 (+40% AP)80/110/140/170/200 (+60% AP)

Mana Cost7050

removedENTRANCEDAhri's abilities no longer deal bonus damage to enemies hit byCharm

Official Patch 12.3 Notes Released! (7)R - Spirit Rush

Initial Duration10 seconds15 seconds

newA SPIRITED CHASEConsuming a champion'sEssencewithEssence TheftwhileSpirit Rushis active extendsSpirit Rush's recast duration by and up to 10 seconds, and grants an additional cast ofSpirit Rush(up to 3 casts stored)

VFX & SFX Updates

PASSIVE - ESSENCE THEFTVFX and SFX have been updated for all skins

W - FOX-FIRECleaned up VFX and enhanced missile movement

R - SPIRIT RUSHCleaned up VFX and added new ammo bar icons to indicate number of storedSpirit Rushcasts

Official Patch 12.3 Notes Released! (8)

Akshan

Passive damage decreased.

Akshan's been quite strong everywhere (especially in top lane), so we're hitting his early passive power to make his harass on melee enemies a bit less dirty.

Official Patch 12.3 Notes Released! (9)Passive - Dirty Fighting

Bonus Move Speed Upon Canceling Second Shot35-75 (levels 1-18)20-75 (levels 1-18)

Three-Stack Bonus Magic Damage20-175 (levels 1-18)10-165 (levels 1-18)

Official Patch 12.3 Notes Released! (10)

Amumu

Base armor decreased. E passive's damage reduction now capped per instance.

Amumu has been too strong in Average play ever since he got a ton of new items this season. And although flat damage reduction is supposed to shine against champions like Zeri, completely negating certain attacks or abilities is a bit much—especially for an always-on passive—so we're adjusting his E to match similar abilities.

Base Stats

Armor Growth3.53

Armor30-89.5 (levels 1-18)30-81 (levels 1-18)

Official Patch 12.3 Notes Released! (11)E - Tantrum

Maximum Passive Damage ReductionUp to 100% per instance of physical damageCapped at 50% per instance of physical damage

Official Patch 12.3 Notes Released! (12)

Brand

QoL changes on passive and R.

We're firing up a couple of quality of life changes to make Brand's passive a little more intuitive, while also optimizing the bounces on his ult.

Official Patch 12.3 Notes Released! (13)Passive - Blaze

updatedBLAZE ITMana refund upon killing an enemy now also occurs if Brand's ability last hits a target that was not alreadyAblaze

Official Patch 12.3 Notes Released! (14)R - Pyroclasm

updatedPYROMANIAPyroclasm's fireball now prioritizes bouncing to nearby enemies before bouncing back to Brand at full range.Pyroclasmwill still prioritize bouncing to enemy champions first (before minions or monsters), regardless of range.

Official Patch 12.3 Notes Released! (15)

Caitlyn

AD growth decreased. Q damage reduced.

Caitlyn is getting banned really often in Pro play lately, likely because of her ability to shut down many popular late-scaling marksmen. Instead of curtailing her early lane bullying strengths, we're getting on the case by nerfing her wave control and scaling instead.

Base Stats

AD Growth3.83.4

Attack Damage62-126.6 (levels 1-18)62-119.8 (levels 1-18)

Official Patch 12.3 Notes Released! (16)Q - Piltover Peacemaker

Damage Against Secondary Enemies60%50%

Bugfixes

  • Fixed a bug where Caitlyn's ult would incorrectly get a cooldown refund if she was feared during its cast

Official Patch 12.3 Notes Released! (17)

Corki

First package delayed and restock cooldown increased.

Corki's been taking over Pro play. We're making his lane a bit less safe and lowering his impact on the first dragon and Rift Herald fights by delaying his first package, which used to let him secure a return to combat at the speed of heat. They'll also get restocked at a slower rate so that he can't make special deliveries to every dragon spawn.

Official Patch 12.3 Notes Released! (18)Passive - Hextech Munitions

First Package Arrives After8 minutes10 minutes

Packages Restock Every4 minutes5 minutes

Official Patch 12.3 Notes Released! (19)

LeBlanc

W damage decreased late.

LeBlanc has been too stranc for too lanc, especially in Pro where she's been popular for a while now. We're tapping down her first-maxed skill to curb her early burst and waveclear.

Official Patch 12.3 Notes Released! (20)W - Distortion

Base Damage75/115/155/195/23575/110/145/180/215

Official Patch 12.3 Notes Released! (21)

Lillia

R sleep duration increased early.

We're making Lillia’s lullaby last a little longer so she can follow up with her spells and help her teammates more consistently at early levels. Sweet dreams~ ♪

Official Patch 12.3 Notes Released! (22)R - Lilting Lullaby

Sleep Duration1.5/2/2.5 seconds2/2.25/2.5 seconds

Official Patch 12.3 Notes Released! (23)

Nami

Passive initial bonus move speed increased and now decays over duration. E on-hit base damage reduced.

It's high tide for a Nami adjustment! This should make the move speed boost on her passive much more noticeable, so you can stop taking your enchanter supports for granted. (Just kidding. Maybe.) She's already pretty strong, so we're balancing out this slight buff with a small nerf to her E.

Official Patch 12.3 Notes Released! (24)Passive - Surging Tides

updatedBONUS MOVE SPEED45 (+20% AP) for 1.5 seconds90 (+20% AP), decaying over 1.5 seconds

Official Patch 12.3 Notes Released! (25)E - Tidecaller's Blessing

On-Hit Damage (Per Hit)25/40/55/70/85 (+20% AP)20/35/50/65/80 (+20% AP)

Official Patch 12.3 Notes Released! (26)

Quinn

W passive attack speed bonus increased early. R damage ratio increased.

Although Quinn is technically flying fine, her impact has descended a bit across all skill brackets due to various system changes recently. Since she's ended up with some headroom, we're taking this opportunity to improve her gameplay satisfaction.

Official Patch 12.3 Notes Released! (27)W - Heightened Senses

Bonus Attack Speed20/30/40/50/60%28/36/44/52/60%

Official Patch 12.3 Notes Released! (28)R - Skystrike

Flurry Damage40% AD70% AD

Official Patch 12.3 Notes Released! (29)

Senna

Passive soul drop rate for Senna's farm reduced.

The buff to Senna's Q last patchdidmake her support stronger as intended, but it also overwhelmingly increased her ADC winrate. Our goal isn't to make ADC Senna weak, but instead to bring her two roles closer together in strength. (Before you grab a calculator, this rounds out to approximately one soul for every six minion waves.)

Official Patch 12.3 Notes Released! (30)Passive - Absolution

updatedQUICK MATHSMinions and lesser monsters that Senna kills have a10% chance2.7777% chance to spawn aMist Wraith(all else unchanged)

Official Patch 12.3 Notes Released! (31)

Twisted Fate

Q damage ratio increased; base damage decreased late. E bonus attack speed decreased early.

Twisted Fate seems to always have the right cards in Pro play with his global power and consistent CC. We're cutting into his abilities' base stats so he has to buy more AP to dish out big damage instead of opting for his usual utility builds.

Official Patch 12.3 Notes Released! (32)Q - Wild Cards

Magic Damage60/105/150/195/240 (+65% AP)60/100/140/180/220 (+70% AP)

Official Patch 12.3 Notes Released! (33)E - Stacked Deck

Bonus Attack Speed20/25/30/35/40%10/17.5/25/32.5/40%

Official Patch 12.3 Notes Released! (34)

Zeri

Base move speed reduced. Fully charged basic attack damage decreased. R chain lightning damage decreased and can now critically strike.

Zeri's Trinity Force build has ended up being much stronger than expected, skyrocketing her winrate once players swapped over from crit. We're targeting these nerfs to ideally hit her Tri Force build more than her crit ones, but because there's some overlap, we're compensating the latter with a bit morezapon her ult.

Base Stats

Move Speed330325

Basic Attack

Full Charge Damage Based on Target's Max Health3-20% (based on level)3-15% (based on level)

Official Patch 12.3 Notes Released! (35)R - Lightning Crash

Chain Lightning Magic Damage10/20/30 (+15% AP)10/15/20 (+15% AP)

newSTATIC SHOCKChain lightning magic damage can now critically strike

Bugfixes

  • Zeri'sE - Spark Surgewill correctly vault over Trundle'sE - Pillar of Iceand glide over Anivia'sW - Crystallizewall instead of dashing through them
  • Fixed a bug where Zeri'sQ - Burst Firewould not trigger Runaan's Hurricane's on-hit effect if she was facing away from the target when her rounds hit
  • Fixed a bug where several of Zeri's VFX would not display correctly upon reconnecting to the game

Items

We're making changes to the fighter system to re-establish the differences between nimbler, more fragile fighters like Fiora and less agile but beefier picks like Darius. Previously, most items were accessible to most fighters thanks to the built-in health. While this made big health-stackers happy, when lighter fighters used these generic items, it would wash out their weaknesses, making them durable yet still high-damage and high-mobility (contrary to their subclass characteristics).

Ideally with these changes, each subclass will feel like they have items tailored just for them. For more context, check out our Quick Gameplay Thoughts article about ithere. Lastly, we're aware this is a pretty big shift and will be keeping averyclose eye on things and almost certainly following up.

Mythic Fighter Items

For fighter Mythics, we're shifting a couple of items from high health, all-in-one purchases into more unique and offensive options. Not all fighters should be tanky and durable, and those who should—like juggernauts—can lean on specific Legendaries for that.

Trinity Force is the exception here. We're bumping up its health to make it match the other options in exchange for a small reduction in stacking AD. This way, the amount of health you get won't be the main reason why you choose (or don't choose) a certain Mythic; rather, each Mythic should have its own unique benefits to make that decision clearer and fairer.

Official Patch 12.3 Notes Released! (36)Divine Sunderer

Build PathSheen + Phage + Kindlegem + 700 goldSheen + Caulfield's Warhammer + Kindlegem + 700 gold

Health400300

Attack Damage3540

Deicide (Ornn Masterwork Item)

Health550450

Attack Damage5560

Official Patch 12.3 Notes Released! (37)Goredrinker

Build PathIronspike Whip + Phage + Kindlegem + 300 goldIronspike Whip + Caulfield's Warhammer + Kindlegem + 300 gold

Health450300

Attack Damage4555

Ceaseless Hunger (Ornn Masterwork Item)

Health600450

Attack Damage6070

Official Patch 12.3 Notes Released! (38)Trinity Force

Health200300

updatedTHREEFOLD STRIKE (ON CHAMPIONS OR STRUCTURES)+6% base AD per stack, up to 5 times for +30%+4% base AD per stack, up to 5 times for +20%(also applies to Infinity Force)

Infinity Force (Ornn Masterwork Item)

Health300400

Legendary Fighter Items & Components

Our approach to fighter Legendaries is similar: Shift health into AD across select items. Another top priority is to move Sterak's Gage out of being a go-to default option for all fighters. Lighter fighters should now be more intrigued by this reworked Death's Dance, which will scale with your other AD purchases and sustain tools. It also requires fighters to be constantly active in a fight to be effective, which is something we believe is important for systemic lighter fighter survivability.

We're also adjusting a few somewhat underpowered Legendaries that should support lighter fighters (like Maw and Ravenous Hydra). These items need to be powerful enough for lighter fighters to consider purchasing them over other options. And finally, a few component items have also been updated to round everything out.

Official Patch 12.3 Notes Released! (39)Death's Dance

Total Cost3100 gold3300 gold

updatedIGNORE PAIN (PASSIVE)Stores[35% for melee/15% for ranged] of post-mitigation physical damage received[30% for melee/10% for ranged] ofall types of post-mitigation damage received, (not including true damage), which is successively taken as true damage over 3 seconds instead.Now also applies to damage on shields

updatedDEFY (PASSIVE)Heal for15% maximum health upon scoring a kill or assist175% bonus AD if a champion dies within 3 seconds after you've dealt damage to them.(all else unchanged)

Official Patch 12.3 Notes Released! (40)Sterak's Gage

Attack Damage500

newTHE CLAWS THAT CATCH (PASSIVE)Gain 40% of your base AD as bonus AD

removedBLOODLUST (PASSIVE)After dealing damage to or taking damage from an enemy champion, heal for a portion of your maximum health over 6 seconds

updatedLIFELINE (PASSIVE)If you take damage that would reduce you below 30% of your maximum health, gain a shieldthat absorbs 100 (+[8% for melee/4.8% for ranged] of your maximum health) per stack ofBloodlust) for 4 secondsequal to 75% of your bonus health that decays over 3.75 seconds

Official Patch 12.3 Notes Released! (41)Maw of Malmortius

Attack Damage5055

Ability Haste1520

Shield200 (+20% maximum health)200 (+[225% for melee/168.75% for ranged] bonus AD)

updatedLIFELINE (PASSIVE)WhenLifelineis activated, gain 12% omnivamp until the end of combat (i.e. have not dealt or taken damage for at least 3 seconds)

Official Patch 12.3 Notes Released! (42)Blade of the Ruined King

Total Cost3200 gold3300 gold

updatedMIST'S EDGE (PASSIVE)Basic attacks deal[10% for melee/6% for ranged] of target's current health[12% for melee/8% for ranged] of target's current health as physical damage(all else unchanged)

Official Patch 12.3 Notes Released! (43)Black Cleaver

Health450350

Attack Damage4045

Ability Haste2530

Official Patch 12.3 Notes Released! (44)Ravenous Hydra

Attack Damage6570

Official Patch 12.3 Notes Released! (45)Hearthbound Axe

Total Cost1100 gold1000 gold

Combine Cost450 gold350 gold

Official Patch 12.3 Notes Released! (46)Hexdrinker

Attack Damage2025

Official Patch 12.3 Notes Released! (47)

Turbo Chemtank

Our changes to Turbo Chemtank in patch 12.2 were a bandaid to bring the item back in line on dash-y champs (like Akali and Irelia) while we looked for better solutions. We're further adjusting its stacking mechanics to make Turbo Chemtank better suited for "tanking" rather than for "turbo charging" at enemies. Emphasis on the tank, not the turbo. (These changes also apply to its Ornn Masterwork item, Turbocharged Hexperiment.)

updatedREFUEL (PASSIVE) STACKSGain 5 stacks per instance ofdamage dealt against champions and large monsters, and 1 stack for every 15 units traveleddamage taken from champions and large monsters, and 1 stack for every 25 units traveled(still capped at up to 10 stacks for dashes and blinks)

updatedREFUEL (PASSIVE) BONUS DAMAGEAt 100 stacks, your next basic attack deals magic damage to all nearby enemies,increased by 25% against minions and 175% against monstersincreased by 30% against minions and 200% against monsters

Bugfixes & QoL Changes

  • updatedHextech Gates: Champions will now both visuallyandmechanically move along the Hextech Gates’ travel paths rather than immediately teleporting to their destination gate. This also means that active champion effects (such as Kennen’sR - Slicing Maelstrom) will travel along with and apply their effects around the champion’s traveling indicator.
  • Fixed a bug where Kled'sW - Violent Tendencies' fourth attack would not deal its bonus damage if the ability was learned during a basic attack
  • Fixed a bug where Runaan's Hurricane would not proc correctly with Ezreal'sQ - Mystic Shotafter a certain range
  • Fixed a bug where killing an enemy champion with The Collector would grant Samira an extraStylestack
  • Fixed a bug where the Charm icon would not appear in champion buff/debuff bars
  • Fixed a bug where Kled's Courage bar would display incorrect values upon losing Skaarl
  • Fixed a bug where resource bars (like Energy or Rage bars) would sometimes get visually stuck when changing window display modes
  • Varus'sQ - Piercing Arrowcancellation VFX has been restored on all skins
  • Fixed a bug where Talon's blades would briefly disappear for a frame during hisR - Shadow Assault's VFX
  • Base Darius and Base Amumu's voiceovers have been remastered for clarity
  • Fixed Battlecast Skarner's sound effects to play correctly when he marks a minion withCrystal Venomusing hisE - Fractureand when he gainsCrystal Chargeupon triggeringCrystal Venom
  • The in-game FPS indicator's update rate has been reverted for smoother reporting
  • Fixed a bug where players would be able to select multiple roles in Summoner's Rift lobbies with 5 players
  • Fixed a bug where pressing the ESC key would not close the role selector in game lobbies

VFX Updates

Official Patch 12.3 Notes Released! (48)

Vel'Koz

This update should make Vel'Koz's VFX more Void-y and his hitbox indicators more accurate.

Base Vel'KozComplete overhaul and adjusted hitbox indicators

Battlecast Vel'KozSome cleanup

Arclight Vel'KozCleanup and new E indicator

Infernal Vel'KozMinor tweaks and new E indicator

Blackfrost Vel'KozMinor tweaks and new E indicator

Upcoming Skins & Chromas

The following skins will be released in this patch:

The following chromas will be released this patch:


Official Patch 12.3 Notes Released! (55)Official Patch 12.3 Notes Released! (56)

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Official Patch 12.3 Notes Released! (2024)

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